Dragon’s Lullaby – Behind the Scenes

Our next project from the Artists Series is still available for Pre Order for a limited time. “Dragon’s Lullaby” is a work resulted from Kinetiquettes’ creative team and Maria Panfilova sculpting magic. This piece also features exclusive sound and light effects designed in partnership with Imba Interactive to create a very unique atmosphere.
To celebrate this occasion we have the pleasure of sharing a very special Q&A session with the legendary artist herself. Please enjoy!
Pre order now at: www.kinetiquettes.com
K – Maria, you seem to really take a lot of inspiration from fantasy creatures like dragons and mythological figures. Is there any particular reason for that or is it just a matter of taste?
M – Since childhood I loved animals and anime and fantasy. In my work there is a mix of all I love 🙂
Its definitely very fun to sculpt. Making creature you I have a wide range of tools for showing character’s personality.
K – In this new project with Kinetiquettes we can clearly identify elements from the Chinese culture. Could you tell us a bit of the creative process behind it? How much freedom did you have sculpting it?
M – We wanted to create diorama showing the beauty and aesthetics of Chinese culture. The initial concept was made by Ean Keat Ong. When I saw it I loved the potential and and decided to participate. Starting from a concept we had a lot of discussions and elaborations of the shapes of the dragon and the environment. We tried out a large number of shapes of the dragon, it was very challenging but interesting to make the dragon and the environment work together. I like to create flow between different elements.
K – It’s really impressive how much recognition your work has nowadays. The level of anatomic details on those fantastic creatures has truly become part of your signature. How did your sculpting journey start out?
M- I started learning 3d sculpting around year 2010, and since 2012 I always worked for some studios – animation and game projects.
Right now, I’m working on animation project too, but collectibles is also my passion. As a freelancer I try to do both.
But aside from that I always sculpted something else in my free time. It could be just anatomy studies, or something more creative if I have the right mood and let it go.
I think doing it consistently for a long time – working plus doing personal works helped me a lot to grow. On top of that I always have doubts about my path and thinking what should I do next. I think not only working but searching for new inspirations, getting a new life knowledge and experience is also a part of artistic path.
K – Do you draw inspiration from other media like videogames and animated movies? Sekiro, kung fu panda, spirited away, they all drink from similar fountains too.
M – Of course – videogames and anime is what attracted me to this industry initially. Especially fantasy genre. Although when I play nowadays I doing it more for fun than for soaking art. The last game I enjoyed to play is Disco Elysium. I’m also into VR games – my favourite is ‘Until you fall’
K – There is always a very interesting level of contrast in your projects: in the “encounter” we have the meeting of a dragon and a mouse, in “soft toe” and “abduction” there is the conjunction of delicate beauty and strong fantastic creatures. Now we have the dragon watching over the flute playing panda. Is this a pattern you like to explore? They are all very cool!
M – Yeah I pretty often have a pair of characters in my work 😃 I guess some interaction between characters always more interesting and tells more story. In the interaction characters are not just being but they also living a life.
K – When we interviewed Artgerm he told us that he always wanted to become an artist. Did you grew up with any kind of artistic inspiration? Was sculpting/drawing something you always wanted to do since an early age?
M – At first I drew for fun. I did fan arts of my favourite games and did some animations in Flash. But I couldn’t find a way to make it a profession. I thought it unrealistic and were looking for more ‘serious’ professions. Only in 20 years old I realised that its more than realistic to learn some 3d software and start making money as 3D artist. And it was very fun to do from the beginning!
K – Whats your default sculpting method? Are all of your works done digitally or clay sculpting is also something you resort to?
M – No, for sculpting I only use zbrush. I like to do some lousy sketch in 2d and using it as a start idea make it in 3d. Lately I try to avoid sculpting in symmetry and try not to go too deep into details using sculptris-pro in zbrush, this approach I feels a bit closer to traditional clay sculpting.
K – Side question since we may not have this opportunity any time soon (laughs). Since its a franchise we work with and also features monster and creatures, does Maria Panfilova play Monster Hunter? What’s your favourite weapon and creature?
M – Haha I actually tried to play Monster Hunter but I realised its very time consuming and dropped it. Being a 3d sculptor is a very time-consuming profession, I have to admit I had to play much less games nowadays.
K – Let’s talk about the special features of this piece. Were any of them part of your ideas? How do you feel sound and light effects add up to a statue that is already original? Do you see those kinds of features appearing more in the future?
M – I think this statue is about feel of cosiness and peace. We tried to achieve that in many ways setting up the environment, adding elements. The sound and light will definitely help with that. Collectible industry goes more and more creative about making statues more special, I love that!
K – Is there any artist in the games/anime industry that inspire you? How did you come up with your own artistic identity?
M – Yes I spend a lot of time every day looking at artist’s work. I collect lots of references on a subject that I going to make, and take a little bit from each one. There are so many masters to learn from. I love to read manga it gives me even more artistic information to digest. I’m reading now Berserk for the second time by Kentaro Miura and gets tons of inspirations from it.
I think manga has a lot of common with statues. Unlike animation manga tells a story in a static image same way as statue.
When I work, I listen to audiobooks and sometime they give inspiration too.
I also love to discover older masters that are passed. Its like going on a deeper level cause their ideas are less common nowadays which gives a big freshness to it.
I wasn’t looking for own artistic identity intentionally, I think when you digest a lot of sources you will eventually do some mix of them that passed through your own personality and it always will be unique. Artistic style is like an inheritance with mutation in evolution 🙂
We really appreciate Maria taking her time to answer the questions. We hope you enjoy it as much as we did preparing them!

Dragon’s Lullaby – Pre Order Now

Our next Artist Series collaboration with the very talented Maria Panfilova. Designed with our in-house team and sculpted by Maria herself, the diorama depicts a scene of original characters in a world where majestic dragons are not fought but tamed by beautiful music.
The diorama comes with LED light up features and an original flute music playback with ambient sound designed by Imba Interactive.
Pre-order is only open for a limited time:
Please check the link below for the full gallery:

Dragon’s Lullaby Gallery


Hi all. Hope you are well and safe and had a great weekend. I wanted to update everyone on the various projects and current situation of Kinetiquettes.
I have bad news… due to lockdowns happening again in parts of China, things have become frustratingly slow and hence production and shipping has been hindered. We started shipping Rathalos to some collectors in China in December however due to Chinese New year in February, there was a standstill in everything. But then after the holidays, lockdowns started to happen which is slowing everything down again. We are now waiting for things to return to normal over there before we can continue shipping.
Geese and War Heroes were also affected by all this. As mentioned earlier in the year, last couple of years have been tough for us but we are starting to get into the stride of having faster turnaround times for each of our releases. Having said that, we are definitely looking to release them ASAP as they are our top priority for this year. Estimated release for them currently is start shipping by Q3 of this year.
We have not forgotten about our replacements for Dizzy. They are in process but again, due to delays, this is happening very slowly as well. But rest assured, we will ensure every single person receives their replacement in good condition.
Finally, the good news is that Chunli is going well according to our more efficient production timeline. We are strictly checking every step of the process to make sure she’s the best version of our 1/4 female Fighters line.
Furthermore, big changes are happening internally in terms of projects and partnerships, which the team is very excited about moving forward. We have planned some really cool statue lines and announcements this year that will pave the way for us moving forward as Kinetiquettes looks to be the go-to studio for video game characters designed by some of the very best artists in the industry. Speaking of artists, we have a super exciting announcement regarding that in the coming weeks. Not to mention our next Artist Series launch is almost upon us and our first epic anime pre-order launch is happening next month…finally.
I know…we have been slow in releasing some projects. But we are doing our best for all new projects to have a faster timeline without compromising quality. Despite the tough times, we are doing our best for you and also for ourselves. Moving forward a lot of things will change for the better. No more slow productions, no more taking forever to release pre-orders. As with all ventures, mistakes and mishaps can happen but we will always be upfront and honest with you about what and why they are happening.
I’ll leave you guys with some production samples of Chunli going thru some strict QC. This picture was posted earlier today in our exclusive facebook groups called “Kinetiquettes Kollectors”. In case you wish to receive this kind of updates and esxlcusives deals upfront we strongly recommend that you join us there. You can join the group HERE.
We hope to bring more news soon. Stay tuned and thank you for your time.Adeeb Mynul

Creative Director

Chun Li’s PO closing this weekend!

Attention! Chun Li’s Pre Order window is closing this weekend, on Sunday.
Due to the fantastic support received we decided to make the PO time a bit longer than usual. Having said that, kollectors have just a few more days to place their order with us.
Also, we’d like to remind you that all orders done on Kinetiquettes website will come with this gorgeous exclusive illustration in A3 size drawn and hand signed by Artgerm himself!
We want to thank everyone for the amazing reception Chun Li has been receiving. Kinetiquettes and Artgerm colaboration has more to show down the road and we’ll make sure we meet everyone’s expectations regarding both concept and production.
Head to the link below to secure yours:

Artgerm’s Chun-Li pre-order is now live!

It is with great thrill and excitement that Kinetiquettes presents its new collaboration with the legendary artist Stanley Artgerm Lau! Featuring one of the most beloved characters from Capcom’s prestigious franchise and the first female fighter ever to be featured in a fighting game, Chun Li is recognized by many generations of video game enthusiasts.
Being introduced in the Street Fighter II game, she has been present in all the other eras and medias related to it, becoming a true flag character from CAPCOM. To honor her story throughout the series, this Chun Li piece features elements from different games which fans will surely recognize.
“The strongest woman in the world” 1/4 diorama captures the elegance and beauty during one of her lighting speed kicks. The sculpt is both static and dynamic, with a strong sense of movement with precision while she maintain balance amidst her strike. Its effects can easily be seen in her surroundings with tables, pottery and nearby animals all caught up in her attack!
Pre Orders are now open! Orders placed in the kinetiquettes website will also come with an exclusive artwork done by Artgerm himself!
Secure yours in the link below:

Monster Hunter WIP and Updates!

Hi there! How everyone is doing?

We are happy to announce that the last batch of Zinogres are arriving at their final destination now. We know the wait is always long and the pandemic made the production/distribution stage much more challenging, but thankfully its almost over as the Thunder Wolf Wyvern is being delivered right now.

We also have some good news to share regarding the King of the Sky, Rathalos! We recently went through another quality round check to see if everything is meeting quality standards and the big red boy is coming along great! We brought some pics to share and let you guys see for yourselves. The lighten up fire will surely impress! The details on the hunters and palico equipment are also special and very intricate so its important that the paint app is good and its something that we strive for.

We can’t wait to start delivery for Rathalos too and make your Monster Hunter collection even more special.

We hope things can get back to normal as soon as possible so we can speed  up production to its normal pace. In the meanwhile, please continue to take care of yourself and of your loved ones. Cheers!

New Masks are now available!

In some parts of the planet, the pandemic has already completed an anniversary. As we struggle to balance all the necessary aspects of our lives it’s important to keep who we love safe and to keep in mind the things that bring us joy and happiness. Thinking in a way to combine these two things, Kinetiquettes is happy to announce we’re releasing a series of exclusive Masks!

Displaying an exclusive artwork drawn by the  company’s artists, these masks are done by full drift material and were lab tested to assure its safe for use. They are also adjustable so everyone should be able to wear it!

Our first entries features the embassador of the Satsui no Hado and the prince of Darkness! Akuma and Demitri are very well known faces from the Street Fighter and Darkstalkers franchises and this should please Capcom and Fighting Game enthusiasts!

These are now available for order in our official website and are elegible for our reward program. Go check them out!

Click HERE for the Akuma Mask!

Click HERE for the Demitri Mask!

Zinogre is Shipping Now!

Yes! What a great way to end this year!

The spoils of the Thunder Wolf Wyvern hunt are arriving at the hunters bases all over the world!
All kollectors who managed to snag a Zinogre piece can finally celebrate in joy as all orders started to ship!

But, what exactly does that means you ask? It means all orders are being shipped in batches to our warehouses worldwide. Like always, after our teams receive the statues we’ll sort out all orders in every region and organize our final delivery to your shipping address. When this final delivery phase begins we’ll be providing the tracking info for all owners so they can keep track of their orders.

Please keep in mind that the covid situation have not cooled off by now and we’re struggling with slow shipping services and restrictions in many countries. This will not stop us from shipping the statues but it will surely make the process slower.

Fellow hunters, we thank you for your patience and we also take this opportunity to wish a happy new year for the kollectors community! May 2021 bring better days for everyone!